Strategy
Positioning, naming, and the awkward questions that come before any visual decision gets made. Most bad projects are a framing failure wearing a design costume.
Audit Naming Messaging WorkshopsDesigner & front-end developer Auckland, NZ
Approach
Most work looks fine and does nothing. I care about the other kind — the sort that earns attention, holds it, and still works on a slow connection.
Selected work
01 / 06
Index 06
Process
What the business actually needs, what the people using it actually do, and where those two disagree.
The problem written down in one paragraph everyone signs off on. Most bad projects are a framing failure wearing a design costume.
Fast, ugly, in the browser. Real content, real data, real constraints. Opinions get cheaper once something exists to react to.
The part that separates fine from good. Typography, timing, edge cases, the empty state nobody remembered.
Built, tested on real devices, handed over with documentation someone who was not in the room can follow.
Capabilities
Most studios list twenty services. These are the four I will put my name on, and the order they usually happen in.
Positioning, naming, and the awkward questions that come before any visual decision gets made. Most bad projects are a framing failure wearing a design costume.
Audit Naming Messaging WorkshopsMarks, type systems, colour, and the guidelines that keep it all from falling apart in month three. Quiet enough to last, specific enough to recognise.
Logotype Type system Colour GuidelinesSites and products designed in the browser rather than in a static file. Accessible, fast, and responsive because it was built that way, not retrofitted.
UI design Prototyping Design systems AccessibilityHand-written front-end. Semantic HTML, modern CSS, no framework unless it earns its place. The thing that ships is the thing that was designed.
HTML & CSS Motion WordPress Handover
About
I started in print and moved to screens when it became obvious that was where the interesting problems went. Since then I have worked with studios, in-house teams and founders who had a rough idea and a short runway.
The work above is a sample. If you want the full case studies, or a conversation about something you are planning, get in touch.